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How many colonists can a farm support colony survival game
How many colonists can a farm support colony survival game









Preferably varying durations of pregnancy so they're not all due at once. MVP aside, I think you're going to want 400 people/women (and preferably a really huge set of frozen sperm and eggs - and the ability to keep them on ice and do IVF, if not artificial wombs (might be doable right now, if laws were less draconian)).ītw, unless there is a reason, you should probably be taking mostly (90%? - ie: 40-80 backup sperm donors, preferably with different, surgically implanted second (and third!) testes) pregnant women as your colonists. You're not going to farm the dirt (or even have dirt if it's just oxygen-causing soupy seas), unless you have high tech tools.

#How many colonists can a farm support colony survival game free#

Unless you know that you're only going to be competing against blue-green algae/or whatever has made you a nice oxy-atmosphere - you better be planning on being able to sustain some level of technical civilization.īecause you are specifically not taking enough people to wipe out a planet, and terraform it to be Earth compatible.Īs per habitable planet considerations, you're going to a world that has life, so there is free oxygen. Or for Earth imports to be able to out-compete species on their home turf, in the ecological niches they've spent billions of years optimizing for. And there's no reason for there to be plants or animals that've evolved to be edible/useful/productive for aliens (ie: Earth humans). You can't go caveman if there's nothing to eat. Without a real good Earth ecosphere match, you're going to have to be able to run an industrial civilization. Short answer: a fair number of (mostly) youngish women NO DIRT-FARMERS, AND NO CAVEMEN Granted, some of her ideas about logistics (how much arable land it takes to feed GIANT FLYING MACROPREDATORS) are kind of silly, but she recognized that pretty much everyone would have to shift from highly specialized job roles like "botanist" and "engineer" to more generalized, mostly agrarian skill sets over the life of the colony. Interestingly, while most people remember her books for the dragons, Anne McCafferey actually does a pretty fair job in Dragonsdawn of showing just how much would go into setting up a self-sustaining colony that's meant to exist at a roughly pre-industrial level. (Unfortunately, they'd also be comparatively rare, if the current trend toward specialization in our own society is anything to go by.) (Thank you to PipperChip for pointing this one out!)

how many colonists can a farm support colony survival game

A botanist who also has experience farming or an engineer who's also an outdoorsman would be the perfect kind of person for this.

how many colonists can a farm support colony survival game

If the people sending out your last-ditch survival effort have the leisure to pick, they'd want to choose colonists who have multiple useful skill-sets that span the range of what's needed. More than anything, you'd want people who can do much more than just one single specialized job-you want jacks-of-all-trades. (ETA: Burki wisely points out that civil engineers are probably better than architects we don't want really snazzy homes, just working shelters.)

how many colonists can a farm support colony survival game

Gotta be able to set up enough homes for your colonists once you've run out of prefab structures. Additionally, they'd want to pass as much as they could of their skills on to the other colonists, which improves everyone's survival chances.Īnd, in addition to engineers and mechanics, you'd want architects. While your botanists and biologists will be able to tell you what on the ground is safe to eat, you need people accomplished in hunting and foraging to get it for you.

how many colonists can a farm support colony survival game

Survivalists (hunters, woodsmen) of some kind would also be useful in the "food" (and shelter) capacity. This means your farmers need to be actual, dyed-in-the-wool farmers, not just "guys who can drive a tractor or run the autoharvester". Possibly a lot of them-at least a significant portion of your colonists would need to be farmers primarily, or have some kind of agricultural and/or animal husbandry skills in addition to their primary skill-set.įood is paramount to survival, and if this is a last-ditch survival effort that requires the colony to become self-sustaining fast, you don't want to rest all your hopes for food on equipment that will eventually break down or wear out. You'd absolutely, positively need farmers.









How many colonists can a farm support colony survival game